CAMELOT: A Board Game playing 5-DOF Robotic Manipulator and A.I. Engine

Camelot is 5-DOF Robotic Manipulator that plays a board game themed after the sentient computer HAL from “2001: A Space Odyssey”

This project remains the cumilative work of two graduate level semester projects, completed two years apart while attending NYU Tandon School of Engineering.

Academic Description:

CS4613 – Artificial Intelligence (Spring 2015): The semester long project assignment consisted of writing an AI agent for implementation of an abreviated version of the board game of “Camelot” in the language of the students choice. All game code for this assignment was written entirely in python by the author, including game logic, the GUI interactive elements, and AI agent. While a GUI was required, it was not graded. For fun, the author themed the game after the malicious sentient computer “HAL” from the 1968 film “2001: A Space Odyssey.”

Submission guidelines included a research paper, all code and graphical elements, as well as a live demonstration of playing the game against the AI demonstrating the scope of it’s search functionality.

Artificial Intelligence elements include:
1. Search: Minimax using Alpha-Beta Pruning, Iterative Deepening, Local move ordering
2. Static Evaluation: Goal found, Piece Count, Closest Piece to Goal, Average Closeness

Video of AI and VREP simulation footage for Camelot by Eason Smith

EL5223 – Sensor Based Robotics (Spring 2017): The semester assignment was to apply lessons learned in class into a non-trivial robotics research project of the students choice using the VREP robotic simulation software environment and its associated APIs. With permission from the instructor, the original Artificial Intelligence class final project was used as a basis and a 5-DOF robotic ARM and 3D gameboard environment were created in a VREP scene. The original game code was updated to control the robotic manipulator. The manipulator can move 3D models of the pieces on a game board sitting on a tabletop in the VREP simulation environment. New features include robotic task and 3D way-point generation after a move has been decided. The arm will move pieces for both players.

Submission guidelines included a research paper, all code, vrep scene and graphical elements, as well as a live demonstration of the Robotic manipulator moving pieces and playing the game.

Video of AI and VREP simulation footage for Camelot by Eason Smith

How to play:
Gameplay is similar to checkers, but with the added element of the two respective center goal tiles added at the upper and lower ends of the board. Players alternate moving one piece per turn. Players may move any of their own pieces by one unit to a free square in any direction (“plain move”). They may also jump (“Cantor”) a friendly adjacent piece, moving to the free space on the friendly piece’s opposite side. A “capture” move is performed by jumping over an enemy piece that is adjacent to the players tile (similar to checkers), and removing the opposing piece from the board. The official rules were modified for this class to reduce the original search space and also to simplify it down into a viable semester-long project.

There are two ways to win.
1. Capture all of the other sides pieces by jumping over them.
2. Move one of your own pieces into the opposing sides goal while defending your own.

AUTHORS NOTE: This project and its elements are strictly not intended for redistribution of any kind, commercial or otherwise. This repo is maintained by the author for academic and reference purposes only.

Camelot game and VREP manipulator created and programmed by Eason Smith | All other works are copyright of their respective owners.

Other credits:
1. Camelot (board game) was created by Parker Brothers
2. 2001: A Space Odyssey novel by Arthur C Clark
3. The 1968 film of the same name is directed and produced by Stanley Kubrick
3. Game board and Game Piece graphical elements are from
4. Uses sound clips from: and

BMP085 Pressure Sensor Driver

I used Adafruit's version of the BMP185.

A Bosch BMP085 from Adafruit.


In December 2015, I wrote a low level C driver for the BMP085 Bosch Pressure sensor for use with the ARM STM32-F4 Discovery Board. The BMP085 is a temperature and pressure sensor which can be used for a variety projects such as IoT weather logging applications or even quad-copter drones and the like. There are quite a few BMP085 driver implementations out there which use polling in order to read data from it, however not many which utilize the EOC pin in conjunction with a hardware interrupt for faster data acquisition. This Driver will give you temperature, pressure, and altitude readings at roughly 39 Hz using a hardware interrupt. Not bad!

Basic Usage
See main.c for example usage. Extended documentation can be generated using the included Doxyfile with Doxygen.

-STM Standard Peripheral Library



BMP085 Pressure Sensor | (.pdf)

Source Code
Link | (Github)

Graph Library


(Not a photo of my graph library)

I started writing a universal graph library in C++ in order to better understand some search concepts in my grad level A.I. course at NYU and also to potentially use in the future for whatever project might require basic graph  search techniques. I haven’t implemented the big three in it just yet, but I wanted to make sure it was functional before crossing that bridge.

Source Code
Link (github)





Zero is a personal assistant AI that I’m writing in python. It is meant to be run on a raspberry pi (or home server) with the final / ultimate goal of playing the stock market for me while I am at school. (Totally kidding). I thought this might be a fun little python project just to see how useful I could make it. Currently, text to speech works and you can make it say just about anything. I’ll keep you updated once it hits deployment-ready condition.

Source Code (github)